Use static light for all light sources. Exception is sunlight (Stationary), or dynamic light sources (for example, a torch in hand can be movable, but must be turned off cast shadows). Smaller radius of influence of dynamic light source - better performance. Use lighting complexity mode for scene visualisation.
Color code: blue color - good for performance, green, red, white - bad and very bad
Number of triangles per frame, complexity of the shaders, and number of draw calls are all very important to performance! Budgets: Triangles: 1 200 000 (vr mode), 600 000 (non vr mode) Draw Calls: 1000 (any vr mods)
Shader complexity mode
Color code: green - good. Red and white - bad and very bad Use console comands for scene profiling (press ~ to use a console): ⦁ Stat SceneRendering ⦁ Stat RHI ⦁ Stat UNIT
Then you can adjust LODs visibility distance manually